


However, I noticed some weird behaviours if not frank bugs.įor testing purpose, the units in the party equipped with guns carry only a Flint Lock whose settings have been altered like this: range= – no other entry has been added in the note field.

Now go to line 330 and you should see something likeĪ few questions concerning ranged combat.įor my project of game being futuristic, most weapons are guns and rifles. You want this one under all DEFAULT_ACTION_LIST_MAGICAL, just to stay organized so like line 300 You'll make a new action list something like:ĭEFAULT_ACTION_LIST_RANGED << ] This is from my Eleven Days open source project, you can see I have the jump and move commented out, so it doesn't move or jumpīut if you want to add a new action list for a certain skill type you should do this: # the battle system to determine what should be done when you start an action.ĭEFAULT_ACTION_LIST_PHYSICAL << ] # Only modify these if you know what your doing.
